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Increases by approximately -4/min per 10 coins collected Wearing to forestall a Werepig transformation.at 50 Wetness the sanity loss is -1.67 instead of -3.33 Sanity loss depends on "precipitation rate". Sanity aura of a friendly, nearby, andĬan increase up to +20/min if there are other players nearby (wearing a costume piece and dancing).įor One-Man Band this is the default insanity aura without followers.Sisturn must contain petals in all four slots. Spawning in singleplayer Don't Starve as Wendyĭecreases hunger (roughly 0.5 per second) in exchange for sanity.Bats from opening a Chest or chopping a tree during Hallowed Nights ( ).
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Attacking wearing while Sanity is above 85%.Picking when playing as any other character that isn’t Wormwood.
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The sign that sanity is low enough for Shadow Creatures to attack is when the player's character covers their ears and closes their eyes while rocking back and forth, as if experiencing a bad headache.īeing alone in the wilderness will take its toll. The size of the arrow signifies the rate of gain or loss.Īs sanity decreases, the player's vision becomes shaky, over-saturated, and bright, whispers are heard, and Shadow Creatures start to appear. These creatures become "physical" and aggressive and will attack the player when their sanity is below 15%. A small animated arrow appears over the icon, indicating an increase or decrease in Sanity. Characters can gain and lose sanity in various ways.
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The Sanity icon, represented as a picture of a brain, is located near the character's Health and Hunger. Sanity is the Character's "mental health" in Don't Starve.
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