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The game is good but some wrong priorities were at play here.
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So once dead one can leave and start a new round to safe time and frustration. Once killed a comeback in Battle Royale is virtually impossible due to the lack of money, buy stations and loadouts. It is much harder now to navigate the rest of the team and more words are required. Same applies to the game map in which icons are harder to see as most of them remain white. It blows my mind how one can design and QA seriously approve such an UI. Now we have to deal with a convoluted mess across several screens. The prequel's UI was smooth, easy and quick to navigate without many clicks and changing screens. First and foremost the UI makes my head boiling. It seems they replaced people in the development team by inexperienced game designers as numerous flaws and extremely poor design choices were made, deliberately. The only thing they needed to do was to upgrade the engine, graphics, maps, maybe the story and add a few new things here and there. I really enjoy MW but I don't know how one can make so many bad choices while having an almost perfect game as prequel.
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